VMware vSphere 5
Ce livre s'adresse aux Architectes et Gestionnaires d'infrastructures virtuelles qui souhaitent adopter ou possèdent déjà VMware vSphere 5. La virtualisation est aujourd'hui incontournable et devient la clé de voûte de l'avenir du système d’information, notamment avec l'arrivée du Cloud Computing. Avec Vmware vSphere 5, Vmware finit d'asseoir son statut de leader du marché. Comme la virtualisation touche plusieurs secteurs, les auteurs détaillent, au fur et à mesure des chapitres, différents sujets comme le stockage (différentes technologies / performances / bonnes pratiques), le réseau (la gestion avancée avec le Nexus 1000V ou encore les DvSwitch), la haute disponibilité (pour accueillir des infrastructure critiques / assurer des SLA) ou encore la sécurité (afin de protéger au mieux son infrastructure, évaluer les risques et choisir les technologies qui peuvent couvrir les risques existants). Tous ces sujets sont illustrés de nombreux schémas pour faciliter leur assimilation. Par ailleurs, l’expérience des auteurs en tant qu'intégrateurs, leur a permis de souligner les difficultés courantes rencontrées, les technologies à privilégier, ainsi que les bonnes pratiques en matière de virtualisation.
Oracle PL SQL Language Pocket Reference
The fourth edition of this popular pocket guide provides quick-reference information that will help you use Oracle's PL/SQL language, including the newest Oracle Database 11g features. It's a companion to Steven Feuerstein and Bill Pribyl's bestselling Oracle PL/SQL Programming. This concise guide boils down the most vital PL/SQL information into an accessible summary of: Fundamental language elements (e.g., block structure, datatypes, declarations) Statements for program control, cursor management, and exception handling Records, procedures, functions, triggers, and packages Calling PL/SQL functions in SQL Compilation options, object-oriented features, collections, and Java integration The new edition describes such Oracle Database 11g elements as PL/SQL's function result cache, compound triggers, the CONTINUE statement, the SIMPLE_INTEGER datatype, and improvements to native compilation, regular expressions, and compiler optimization (including intra-unit inlining). In addition, this book now includes substantial new sections on Oracle's built-in functions and packages. When you need answers quickly, the Oracle PL/SQL Language Pocket Reference will save you hours of frustration.
Practical Virtualization Solutions
The 100% Practical Guide to Making Virtualization Work in Real Enterprise Environments If you’re involved in planning, deploying, or managing virtualization, this book brings together all the field-proven, in-the-trenches answers and solutions you’ll need. Packed with examples and case studies, Practical Virtualization Solutions is a complete, self-paced, hands-on guide to creating a virtualized environment and driving maximum value from it throughout its entire lifecycle. Kenneth Hess and Amy Newman present detailed costs, schedules, and deployment plans drawn from actual enterprise virtualization projects. You’ll learn what really works and what doesn’t and discover powerful ways to systematically control the costs of virtualization and streamline its management. The authors offer realistic guidance on choosing the best services to virtualize; selecting the right virtualization software, hardware, and vendor partners; troubleshooting and securing virtualized environments; and much more. Along the way, they answer crucial questions IT professionals face in working with virtualization. Coverage includes Quantifying the time, hardware, labor, and downtime needed to implement virtualization Streamlining the transition from physical to virtual Comparing VMware ESXi, VMware Server, Microsoft Hyper-V, Citrix XenServer, and other virtualization technologies Identifying opportunities to reduce cost and improve flexibility with open source virtualization technologies Explaining advanced techniques for simplifying virtual machine management Defining the right role for virtualization in networking and storage Automating virtual infrastructure management tasks
The nonfiction debut from the author of the international bestseller Sacred Games about the surprising overlap between writing and computer coding Vikram Chandra has been a computer programmer for almost as long as he has been a novelist. In this extraordinary new book, his first work of nonfiction, he searches for the connections between the worlds of art and technology. Coders are obsessed with elegance and style, just as writers are, but do the words mean the same thing to both? Can we ascribe beauty to the craft of writing code? Exploring such varied topics as logic gates and literary modernism, the machismo of tech geeks, the omnipresence of an "Indian Mafia" in Silicon Valley, and the writings of the eleventh-century Kashmiri thinker Abhinavagupta, Geek Sublime is both an idiosyncratic history of coding and a fascinating meditation on the writer's art. Part literary essay, part technology story, and part memoir, it is an engrossing, original, and heady book of sweeping ideas.
Playing with Sound
In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.