Learning the Unix Operating System
A handy book for someone just starting with Unix or Linux, and an ideal primer for Mac and PC users of the Internet who need to know a little about Unix on the systems they visit. The most effective introduction to Unix in print, covering Internet usage for email, file transfers, web browsing, and many major and minor updates to help the reader navigate the ever-expanding capabilities of the operating system.
The Art of Game Design
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
The R Book
Hugely successful and popular text presenting an extensive and comprehensive guide for all R users The R language is recognized as one of the most powerful and flexible statistical software packages, enabling users to apply many statistical techniques that would be impossible without such software to help implement such large data sets. R has become an essential tool for understanding and carrying out research. This edition: Features full colour text and extensive graphics throughout. Introduces a clear structure with numbered section headings to help readers locate information more efficiently. Looks at the evolution of R over the past five years. Features a new chapter on Bayesian Analysis and Meta-Analysis. Presents a fully revised and updated bibliography and reference section. Is supported by an accompanying website allowing examples from the text to be run by the user. Praise for the first edition: ‘…if you are an R user or wannabe R user, this text is the one that should be on your shelf. The breadth of topics covered is unsurpassed when it comes to texts on data analysis in R.’ (The American Statistician, August 2008) ‘The High-level software language of R is setting standards in quantitative analysis. And now anybody can get to grips with it thanks to The R Book…’ (Professional Pensions, July 2007)
Hadoop The Definitive Guide
Discover how Apache Hadoop can unleash the power of your data. This comprehensive resource shows you how to build and maintain reliable, scalable, distributed systems with the Hadoop framework -- an open source implementation of MapReduce, the algorithm on which Google built its empire. Programmers will find details for analyzing datasets of any size, and administrators will learn how to set up and run Hadoop clusters. This revised edition covers recent changes to Hadoop, including new features such as Hive, Sqoop, and Avro. It also provides illuminating case studies that illustrate how Hadoop is used to solve specific problems. Looking to get the most out of your data? This is your book. Use the Hadoop Distributed File System (HDFS) for storing large datasets, then run distributed computations over those datasets with MapReduce Become familiar with Hadoop’s data and I/O building blocks for compression, data integrity, serialization, and persistence Discover common pitfalls and advanced features for writing real-world MapReduce programs Design, build, and administer a dedicated Hadoop cluster, or run Hadoop in the cloud Use Pig, a high-level query language for large-scale data processing Analyze datasets with Hive, Hadoop’s data warehousing system Take advantage of HBase, Hadoop’s database for structured and semi-structured data Learn ZooKeeper, a toolkit of coordination primitives for building distributed systems "Now you have the opportunity to learn about Hadoop from a master -- not only of the technology, but also of common sense and plain talk." --Doug Cutting, Cloudera
Rendering with Radiance
Greg Ward Larson A été écrit sous une forme ou une autre pendant la plus grande partie de sa vie. Vous pouvez trouver autant d'inspiration de Rendering with Radiance Aussi informatif et amusant. Cliquez sur le bouton TÉLÉCHARGER ou Lire en ligne pour obtenir gratuitement le livre de titre $ gratuitement.
Learning OpenCV 3
Get started in the rapidly expanding field of computer vision with this practical guide. Written by Adrian Kaehler and Gary Bradski, creator of the open source OpenCV library, this book provides a thorough introduction for developers, academics, roboticists, and hobbyists. You’ll learn what it takes to build applications that enable computers to "see" and make decisions based on that data. With over 500 functions that span many areas in vision, OpenCV is used for commercial applications such as security, medical imaging, pattern and face recognition, robotics, and factory product inspection. This book gives you a firm grounding in computer vision and OpenCV for building simple or sophisticated vision applications. Hands-on exercises in each chapter help you apply what you’ve learned. This volume covers the entire library, in its modern C++ implementation, including machine learning tools for computer vision. Learn OpenCV data types, array types, and array operations Capture and store still and video images with HighGUI Transform images to stretch, shrink, warp, remap, and repair Explore pattern recognition, including face detection Track objects and motion through the visual field Reconstruct 3D images from stereo vision Discover basic and advanced machine learning techniques in OpenCV
Learning Web Design
Everything you need to know to create professional web sites is right here. Learning Web Design starts from the beginning -- defining how the Web and web pages work -- and builds from there. By the end of the book, you'll have the skills to create multi-column CSS layouts with optimized graphic files, and you'll know how to get your pages up on the Web. This thoroughly revised edition teaches you how to build web sites according to modern design practices and professional standards. Learning Web Design explains: How to create a simple (X)HTML page, how to add links and images Everything you need to know about web standards -- (X)HTML, DTDs, and more Cascading Style Sheets -- formatting text, colors and backgrounds, using the box model, page layout, and more All about web graphics, and how to make them lean and mean through optimization The site development process, from start to finish Getting your pages on the Web -- hosting, domain names, and FTP The book includes exercises to help you to learn various techniques, and short quizzes to make sure you're up to speed with key concepts. If you're interested in web design, Learning Web Design is the place to start.
Foundations of Statistical Natural Language Processing
An introduction to statistical natural language processing (NLP). The text contains the theory and algorithms needed for building NLP tools. Topics covered include: mathematical and linguistic foundations; statistical methods; collocation finding; word sense disambiguation; and probalistic parsing.
The Practice of System and Network Administration
The first edition of The Practice of System and Network Administration introduced a generation of system and network administrators to a modern IT methodology. Whether you use Linux, Unix, or Windows, this newly revised edition describes the essential practices previously handed down only from mentor to protégé. This wonderfully lucid, often funny cornucopia of information introduces beginners to advanced frameworks valuable for their entire career, yet is structured to help even the most advanced experts through difficult projects. The book's four major sections build your knowledge with the foundational elements of system administration. These sections guide you through better techniques for upgrades and change management, catalog best practices for IT services, and explore various management topics. Chapters are divided into The Basics and The Icing. When you get the Basics right it makes every other aspect of the job easier--such as automating the right things first. The Icing sections contain all the powerful things that can be done on top of the basics to wow customers and managers. Inside, you'll find advice on topics such as The key elements your networks and systems need in order to make all other services run better Building and running reliable, scalable services, including web, storage, email, printing, and remote access Creating and enforcing security policies Upgrading multiple hosts at one time without creating havoc Planning for and performing flawless scheduled maintenance windows Managing superior helpdesks and customer care Avoiding the "temporary fix" trap Building data centers that improve server uptime Designing networks for speed and reliability Web scaling and security issues Why building a backup system isn't about backups Monitoring what you have and predicting what you will need How technically oriented workers can maintain their job's technical focus (and avoid an unwanted management role) Technical management issues, including morale, organization building, coaching, and maintaining positive visibility Personal skill techniques, including secrets for getting more done each day, ethical dilemmas, managing your boss, and loving your job System administration salary negotiation It's no wonder the first edition received Usenix SAGE's 2005 Outstanding Achievement Award! This eagerly anticipated second edition updates this time-proven classic: Chapters reordered for easier navigation Thousands of updates and clarifications based on reader feedback Plus three entirely new chapters: Web Services, Data Storage, and Documentation
Image Processing In C
This Book Is A Tutorial On Image Processing. Each Chapter Explains Basic Concepts With Words And Figures, Shows Image Processing Results With Photographs, And Implements The Operations In C. The C Code In This Book Is Based On A Series Of Articles Published In The C Users Journal From 1990 Through 1993, And Includes Three Entirely New Chapters And Six New Appendices. The New Chapters Are 1) An Introduction To The Entire System, 2) A Set Of Routines For Boolean Operations On Images -- Such As Subtracting Or Adding One With Another, 3) A Batch System For Performing Offline Processing (Such As Overnight For Long Involved Manipulations). The C Image Processing System (Cips) Works With Tag Image File Format (Tiff) Gray Scale Images. The Entire System Has Been Updated From The Original Publications To Comply With The Tiff 6.0 Specification From June 1993 (The Magazine Articles Were Written For The Tiff 5.0 Specification.) The Text And Accompanying Source Code Provide Working Edge Detectors, Filters, And Histogram Equalizers, I/O Routines, Display And Print Procedures That Are Ready To Use, Or Can Be Modified For Special Applications. Print Routines Are Provided For Laser Printers, Graphics Printers, And Character Printers. Display Procedures Are Provided For Monochrome, Cga, Vga, And Ega Monitors. All Of These Functions Are Provided In A System That Will Run On A Garden Variety Pc, Not Requiring A Math Co-Processor, Frame Grabber, Or Super Vga Monitor.