L art du d veloppement Android
Créez vos premières applications Android pour smartphones et tablettes ! Android, la plateforme désormais incontournable de Google, gratuite et open source, est le système d'exploitation mobile le plus répandu au monde. Avec la version 4.0, Google unifi e son OS mobile pour qu'il soit adapté à la fois aux smartphones et aux tablettes, en plus d'apporter de nombreuses nouvelles fonctionnalités et d'étendre les possibilités des applications mobiles. À l'aide d'exemples faciles à exécuter, L'art du développement Android, 4e édition enseigne toutes les bases de la programmation Android, et présente les dernières nouveautés de la nouvelle version d'Android. • Commencez par le commencement ! Installez le SDK Android et les outils de base. Produisez votre premier squelette d'application et explorez toute sa structure. • Créez des applications innovantes avec le multi-touch, la géolocalisation, le multi-tâches, etc. • Développez des applications mobiles et des jeux pour une large palette d'appareils mobiles. Apprenez à gérer les nombreuses versions d'Android, les différentes tailles d'écran et autres spécificités matérielles. • Construisez votre interface utilisateur, créez des applications natives ou web, ou bien encore des widgets. Accédez et gérez des bases de données locales ou en ligne. Intégrez un navigateur web (via Webkit) et découvrez dans le détail les activités (activities), les intentions (intents), les composants applicatifs de base. • Explorez les permissions, le support HTML5, le framework PhoneGap et exploitez les API multimédia d'Android, et bien plus encore. Codes sources disponibles sur pearson.fr
Beginning Android 2
The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK. With Beginning Android 2, you’ll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, writer, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, and access web services. What you’ll learn Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and other devices. Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components. Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access. Use and create Android applications incorporating activities, services, content providers, and broadcast receivers. Support Android 1.5, 1.6, and 2.0 devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics. Who this book is for This book is aimed at people new to mobile development, but with some knowledge of Java. Table of Contents The Big Picture Projects & Targets Creating a Skeleton Application Using XML-Based Layouts Employing Basic Widgets Working with Containers Using Selection Widgets Getting Fancy With Lists Employing Fancy Widgets and Containers The Input Method Framework Applying Menus Fonts Embedding the WebKit Browser Showing Pop-Up Messages Dealing with Threads Handling Activity Lifecycle Events Creating Intent Filters Launching Activities and Sub-Activities Handling Rotation Working with Resources Using Preferences Managing and Accessing Local Databases Accessing Files Leveraging Java Libraries Communicating via the Internet Using a Content Provider Building a Content Provider Requesting and Requiring Permissions Creating a Service Invoking a Service Alerting Users Via Notifications Accessing Location-Based Services Mapping with MapView and MapActivity Handling Telephone Calls Development Tools Handling Multiple Screen Sizes Dealing with Devices Handling Platform Changes Where Do We Go From Here?
The Mathematical Principles of Natural Philosophy
Isaac Newton's The Mathematical Principles of Natural Philosophy translated by Andrew Motte and published in two volumes in 1729 remains the first and only translation of Newton's Philosophia naturalis principia mathematica, which was first published in London in 1687. As the most famous work in the history of the physical sciences there is little need to summarize the contents.--J. Norman, 2006.
Pandora s Star
The first part of the epic Commonwealth Saga, Pandora's Star by Peter F. Hamilton is a fantastic galaxy-spanning novel from the master of space opera. Earth AD 2329: Humanity has colonized over four hundred planets, all interlinked by wormholes. For the first time in mankind's history there is peace. Then a star over a thousand light years away suddenly vanishes, imprisoned inside a force field of immense size. Only a faster-than-light starship, captained by ex-NASA astronaut Wilson Kime, can reach that distance to investigate. But there was a good reason for sealing off an entire star system. And getting in may not be as difficult as stopping something from getting out . . . The Commonwealth Saga concludes with Judas Unchained.
The Closed World
The Closed World offers a radically new alternative to the canonical histories of computers and cognitive science. Arguing that we can make sense of computers as tools only when we simultaneously grasp their roles as metaphors and political icons, Paul Edwards shows how Cold War social and cultural contexts shaped emerging computer technology -- and were transformed, in turn, by information machines. The Closed World explores three apparently disparate histories -- the history of American global power, the history of computing machines, and the history of subjectivity in science and culture -- through the lens of the American political imagination. In the process, it reveals intimate links between the military projects of the Cold War, the evolution of digital computers, and the origins of cybernetics, cognitive psychology, and artificial intelligence. Edwards begins by describing the emergence of a "closed-world discourse" of global surveillance and control through high-technology military power. The Cold War political goal of "containment" led to the SAGE continental air defense system, Rand Corporation studies of nuclear strategy, and the advanced technologies of the Vietnam War. These and other centralized, computerized military command and control projects -- for containing world-scale conflicts -- helped closed-world discourse dominate Cold War political decisions. Their apotheosis was the Reagan-era plan for a " Star Wars" space-based ballistic missile defense. Edwards then shows how these military projects helped computers become axial metaphors in psychological theory. Analyzing the Macy Conferences on cybernetics, the Harvard Psycho-Acoustic Laboratory, and the early history of artificial intelligence, he describes the formation of a "cyborg discourse." By constructing both human minds and artificial intelligences as information machines, cyborg discourse assisted in integrating people into the hyper-complex technological systems of the closed world. Finally, Edwards explores the cyborg as political identity in science fiction -- from the disembodied, panoptic AI of 2001: A Space Odyssey, to the mechanical robots of Star Wars and the engineered biological androids of Blade Runner -- where Information Age culture and subjectivity were both reflected and constructed. Inside Technology series
A History of Modern Computing
Ceruzzi pens a history of computing from the development of the first electronic digital computer to the Web and dot-com crash.
Introduction to Public Librarianship
This second edition has been revised and updated to provide both professionals and LIS students with the most current and comprehensive introduction to public librarianship. The author covers every aspect of the public library, from its earliest history to its current incarnation in the 21st century.
Do Androids Dream of Electric Sheep
World War Terminus had left the Earth devastated. Through its ruins, bounty hunter Rick Deckard stalked, in search of the renegade replicants who were his prey. When he wasn't 'retiring' them with his laser weapon, he dreamed of owning a live animal -- the ultimate status symbol in a world all but bereft of animal life. Then Rick got his chance: the assignment to kill six Nexus-6 targets, for a huge reward. But in Deckard's world things were never that simple, and his assignment quickly turned into a nightmare kaleidoscope of subterfuge and deceit -- and the threat of death for the hunter rather than the hunted . . .
This enhanced edition of Total Recallholds 16 videos clips, including behind the scenes footage from Terminator 3, political speeches from the Governor years and clips from Pumping Iron. In this fully illustrated eBook, Arnold Schwarzenegger takes us through each of the 170+ photographs and narrates each image. Total Recall is the unbelievably true story of Arnold Schwarzenegger's life. Born in the small city of Thal, Austria, in 1947, he moved to Los Angeles at the age of 21. Within ten years, he was a millionaire business man. After twenty years, he was the world's biggest movie star. In 2003, he was Governor of California and a household name around the world.