Art du jeu jeu dans l art
Si la place singulière des jeux de parcours et de hasard dans l'Antiquité et au Moyen Age est largement traitée dans la littérature, elle n'a que très rarement été abordée par le biais d'une exposition. Le présent catalogue se propose aujourd'hui d'évoquer certains des plus prestigieux de ces jeux, depuis l'époque de leur invention jusqu'à leur usage dans le monde médiéval. Ces jeux ont été, dès leur création, porteurs d'enjeux allant bien au-delà du simple délassement récréatif. De récentes découvertes archéologiques et historiques sont venues éclairer les évolutions - et les permanences - des jeux à règles. L'ouvrage en rend compte à travers une large sélection de plateaux et accessoires, qui illustrent à la fois les principales catégories de jeux et la force symbolique attachée à leur pratique.
A été écrit sous une forme ou une autre pendant la plus grande partie de sa vie. Vous pouvez trouver autant d'inspiration de Livres hebdo Aussi informatif et amusant. Cliquez sur le bouton TÉLÉCHARGER ou Lire en ligne pour obtenir gratuitement le livre de titre $ gratuitement.
Madness and Civilization
Michel Foucault examines the archeology of madness in the West from 1500 to 1800 - from the late Middle Ages, when insanity was still considered part of everyday life and fools and lunatics walked the streets freely, to the time when such people began to be considered a threat, asylums were first built, and walls were erected between the "insane" and the rest of humanity.
The Oxford History of Board Games
For thousands of years, people have been planning attacks, captures, chases, and conquests - on a variety of different boards designed for an astonishing diversity of games. Today the compelling mix of strategy, skill, and chance is as strong as ever; new board games are invented almost daily, while the perennial favourites continue to attract new devotees and reveal new possibilities. The Oxford History of Board Games investigates the principles of board games throughout the ages and across the world, exploring the fascinating similarities and differences that give each its unique appeal, and drawing out the significance of game-playing as a central part of human experience - as vital to a culture as its music, dance, and tales. Beautifully illustrated and with diagrams to show the finer points of the games, this is a fascinating and accessible guide to a richly rewarding subject. In his trade-mark accessible, entertaining style, David Parlett looks at the different families of games: games based on configuration or connection, races or chases, wars or hunts, capture or blockade. He focuses mainly on traditional games, the folk entertainments that have grown up organically through the centuries, and which exhibit endless local variations, although he discusses also the commercial products that have tried, with varying degrees of success, to match their astonishing popularity. This is not primarily a how-to book, although the rules and strategies ofcertain games are discussed in detail, neither does it offer sure-fire tips for success, although with a fuller understanding of a game the reader will undoubtedly become a better-informed, if not better, player. Rather, it is an affectionate and authoritative survey of one of the most familiar parts of our cultural history, which has until now been inexplicably neglected.
Josh worships his older brother, Max. They look alike, they talk alike, and they both have the same interests, including their favorite massively multiplayer online role-playing game, Genesis Alpha. But Josh and Max have an even deeper connection. Because Josh was born for a reason. It was Josh's stem cells, harvested when Josh was newly born, that saved his dying older brother's life. Now that same beloved older brother is arrested, accused of the brutal murder of a teenage girl. Josh is bewildered. Is Max really a monster, or is all of this a terrible mistake? And if the worst is true and Max is guilty, does that mean Josh is guilty too? After all, Max wouldn't exist without him. But this is only the beginning. Before long, Josh will come to a number of searing revelations -- revelations that have dire implications not only for Max's future, but for Josh's as well. Rune Michaels explodes onto the teen literature scene with this gripping, chilling debut -- a compelling picture of the intersection where science, family, and morality collide.
The Boardgame Book
A compendium of the world's most entertaining and universally popular games.
L Art vivant
A été écrit sous une forme ou une autre pendant la plus grande partie de sa vie. Vous pouvez trouver autant d'inspiration de L Art vivant Aussi informatif et amusant. Cliquez sur le bouton TÉLÉCHARGER ou Lire en ligne pour obtenir gratuitement le livre de titre $ gratuitement.
Makeup, as we know it, has only been commercially available in the last 100 years, but applying decoration to the face and body may be one of the oldest global social practices. In Face Paint, Lisa Eldridge reveals the entire history of the art form, from Egyptian and Classical times up through the Victorian age and golden era of Hollywood, and also surveys the cutting-edge makeup science of today and tomorrow. Face Paint explores the practical and idiosyncratic reasons behind makeup's use, the actual materials employed over generations, and the glamorous icons that people emulate and how they achieved their effects. An engaging history of style, it is also a social history of women and the ways in which we can understand their lives through the prism and impact of makeup.
Mihai Spariosu A été écrit sous une forme ou une autre pendant la plus grande partie de sa vie. Vous pouvez trouver autant d'inspiration de Dionysus Reborn Aussi informatif et amusant. Cliquez sur le bouton TÉLÉCHARGER ou Lire en ligne pour obtenir gratuitement le livre de titre $ gratuitement.
1.1 Prologue What is archaeomineralogy? The term has been used at least once before (Mitchell 1985), but this volume is the first publication to lay down the scientific basis and systematics for this subdiscipline. Students sometimes call an introductory archaeology course "stones and bones." Archaeomineralogy covers the stones component of this phrase. Of course, archaeology consists of a great deal more than just stones and bones. Contemporary archaeology is based on stratigraphy, geomorphology, chronometry, behavioral inferences, and a host of additional disciplines in addition to those devoted to stones and bones. To hazard a definition: archaeomineralogy is the study of the minerals and rocks used by ancient societies over space and time, as implements, orna ments, building materials, and raw materials for ceramics and other processed products. Archaeomineralogy also attempts to date, source, or otherwise char acterize an artifact or feature, or to interpret past depositional alteration of archaeological contexts. Unlike geoarchaeology, archaeomineralogy is not, and is not likely to become, a recognized subdiscipline. Practitioners of archaeomineralogy are mostly geoarchaeologists who specialize in geology and have a strong background in mineralogy or petrology (the study of the origin ofrocks).